

I still plan on getting this for my 360 but not now. I would have been even more pissed than I am now. I'm so glad that I didn't pick this up for my PS3. We were told that the game runs good on ALL the systems but that was just to hype it up for sales. Either optimize the code to work efficiently and accurately on the individual systems or just release the game as an exclusive on your system of preference. And now someone wants to point out that it's because of PS3's split memory as if this is a new revelation. But what do they do differently for their 'new' game engine? It sounds like they didn't do anything new. Now Bethesda knew about this problem at least since Fallout NV it seems. Maybe not a smart move on Sony's part but there it was. This has not changed and was never given any indication that it would change.

The PS3 has always had split memory from the day dev kits were sent out to developers. If you really think about this issue, then 'blame' for this has to be solely placed on Bethesda. All of that probably is a burden on the memory. Also Fallout and Skyrim have alot of dialogue which gets saved once you make a decision.

Skyrim or Vegas both have thousands of items dropping from mobs, which none of the above games you mentioned have. Its probably their open world aspect which is such a draw on the havent played infamous, but to bodies stay where they are after killed? or do items drop. Bethesdas games aka Fallout Vegas, Skyrim are nothing like that. I would beg to differ, most of the examples that can be drawn from PS3 exclusives are corridor style linear games. Now before PS3 fans start naming the PS3 exclusives that are done so well and start calling Bethesda lazy. It should be a lesson learned for any company not to ignore any aspect of the industry when making a new machine. It was an arrogant thing to do, and they probably did it because they reigned supreme in the PS2 era. They just built the hardware then tossed it to the developers. Well Sony didnt really listen to the developers when they were building the PS3.
