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Scp containment breach omnicard
Scp containment breach omnicard




Unity by Mirocaine, Chris "Chris0matic" Miranda & Ryan "Risingstar64" Stillings: Forum Thread There was not really much to look at to begin with, what with the only content shown being a menu. Somewhere around 2014 Answer42 pretty much dropped off the face of the internet and the port is presumed dead. Its peak of popularity was reached after the dev released a test build of the game, though this build only featured a working launcher and main menu. This port was announced as being written on a completely custom made engine in C++, alongside the use of some third-party libraries. Probably the earliest port announced in Containment Breach's lifespan, around December 8th, 2012. Without further ado, here they are:Ĭustom C++ Engine by Answer42: Answer42's Site ~ Unofficial Forum Thread Only exception would be Chris0matic's Unity port, which technically started life as its own game predating Answer42's port. Ports are listed below in roughly the chronological order of their announcements. This thread was created mostly out of boredom and does not really serve a purpose, I just felt like doing this in my free time. So, I decided to make this thread cataloging and talking about nearly every attempt there has been to port Containment Breach to a different engine, for better or for worse.






Scp containment breach omnicard